2025-01-22 17:22:38 +01:00

102 lines
3.7 KiB
C

#pragma once
#include <kinc/global.h>
#include "usage.h"
#include "vertexstructure.h"
#include <kinc/backend/graphics4/vertexbuffer.h>
#include <stdbool.h>
/*! \file vertexbuffer.h
\brief Provides functions for setting up and using vertex-buffers.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct kinc_g4_vertex_buffer {
kinc_g4_vertex_buffer_impl_t impl;
} kinc_g4_vertex_buffer_t;
/// <summary>
/// Allocate and initialize a vertex-buffer.
/// </summary>
/// <param name="buffer">The buffer to initialize</param>
/// <param name="count">The number of vertices in the buffer</param>
/// <param name="structure">The structure of the buffer</param>
/// <param name="usage">A hint for how the buffer will be used</param>
/// <param name="instance_data_step_rate">The step-rate for instanced-rendering - use 0 if instanced-rendering will not be used with this buffer</param>
KINC_FUNC void kinc_g4_vertex_buffer_init(kinc_g4_vertex_buffer_t *buffer, int count, kinc_g4_vertex_structure_t *structure, kinc_g4_usage_t usage,
int instance_data_step_rate);
/// <summary>
/// Destroys a vertex-buffer.
/// </summary>
/// <param name="buffer">The buffer to destroy</param>
KINC_FUNC void kinc_g4_vertex_buffer_destroy(kinc_g4_vertex_buffer_t *buffer);
/// <summary>
/// Locks all of a vertex-buffer to modify its contents.
/// </summary>
/// <param name="buffer">The buffer to lock</param>
/// <returns>The contents of the buffer</returns>
KINC_FUNC float *kinc_g4_vertex_buffer_lock_all(kinc_g4_vertex_buffer_t *buffer);
/// <summary>
/// Locks part of a vertex-buffer to modify its contents.
/// </summary>
/// <param name="buffer">The buffer to lock</param>
/// <param name="start">The index of the first vertex to lock</param>
/// <param name="count">The number of vertices to lock</param>
/// <returns>The contents of the buffer, starting at start</returns>
KINC_FUNC float *kinc_g4_vertex_buffer_lock(kinc_g4_vertex_buffer_t *buffer, int start, int count);
/// <summary>
/// Unlock all of a vertex-buffer so the changed contents can be used.
/// </summary>
/// <param name="buffer">The buffer to unlock</param>
KINC_FUNC void kinc_g4_vertex_buffer_unlock_all(kinc_g4_vertex_buffer_t *buffer);
/// <summary>
/// Unlocks part of a vertex-buffer so the changed contents can be used.
/// </summary>
/// <param name="buffer">The buffer to unlock</param>
/// <param name="count">The number of vertices to unlock, starting from the start-vertex from the previous lock-call</param>
KINC_FUNC void kinc_g4_vertex_buffer_unlock(kinc_g4_vertex_buffer_t *buffer, int count);
/// <summary>
/// Returns the number of vertices in a buffer.
/// </summary>
/// <param name="buffer">The buffer to figure out the number of vertices for</param>
/// <returns>The number of vertices</returns>
KINC_FUNC int kinc_g4_vertex_buffer_count(kinc_g4_vertex_buffer_t *buffer);
/// <summary>
/// Returns the stride aka the size of one vertex of the buffer in bytes.
/// </summary>
/// <param name="buffer">The buffer to figure out the stride for</param>
/// <returns>The stride of the buffer in bytes</returns>
KINC_FUNC int kinc_g4_vertex_buffer_stride(kinc_g4_vertex_buffer_t *buffer);
int kinc_internal_g4_vertex_buffer_set(kinc_g4_vertex_buffer_t *buffer, int offset);
/// <summary>
/// Sets vertex-buffers for the next draw-call.
/// </summary>
/// <param name="buffers">The buffers to set</param>
/// <param name="count">The number of buffers to set</param>
KINC_FUNC void kinc_g4_set_vertex_buffers(kinc_g4_vertex_buffer_t **buffers, int count);
/// <summary>
/// Sets a vertex-buffer for the next draw-call.
/// </summary>
/// <param name="buffer">The buffer to set</param>
KINC_FUNC void kinc_g4_set_vertex_buffer(kinc_g4_vertex_buffer_t *buffer);
#ifdef __cplusplus
}
#endif