11 lines
138 B
GLSL
11 lines
138 B
GLSL
#version 450
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in vec3 pos;
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in vec2 tex;
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out vec2 texCoord;
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void main() {
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gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
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texCoord = tex;
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}
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