LNXCORE/Kinc/Tests/Shader-G5/Shaders/shader.vert.glsl
2025-01-22 17:22:38 +01:00

8 lines
96 B
GLSL

#version 450
in vec3 pos;
void main() {
gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
}