diff --git a/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl b/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl index 30c07f2..8cad6a1 100644 --- a/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl +++ b/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl @@ -68,7 +68,7 @@ void main() { vec2 velocity = -textureLod(sveloc, uv, 0.0).rg; - vec3 color = traceSpecular(P, n, voxels, voxelsSDF, normalize(eye - P), g0.z * g0.z, clipmaps, pixel, velocity).rgb * voxelgiRefl; + vec3 color = traceSpecular(P, n, voxels, voxelsSDF, normalize(eye - P), g0.z * g0.z, clipmaps, pixel, velocity).rgb; imageStore(voxels_specular, ivec2(pixel), vec4(color, 1.0)); }