diff --git a/leenkx/blender/lnx/props_renderpath.py b/leenkx/blender/lnx/props_renderpath.py index 2304642..29066a8 100644 --- a/leenkx/blender/lnx/props_renderpath.py +++ b/leenkx/blender/lnx/props_renderpath.py @@ -450,9 +450,10 @@ class LnxRPListItem(bpy.types.PropertyGroup): lnx_ssrs: BoolProperty(name="SSRS", description="Screen-space ray-traced shadows", default=False, update=assets.invalidate_shader_cache) lnx_micro_shadowing: BoolProperty(name="Micro Shadowing", description="Use the shaders' occlusion parameter to compute micro shadowing for the scene's sun lamp. This option is not available for render paths using mobile or solid material models", default=False, update=assets.invalidate_shader_cache) lnx_texture_filter: EnumProperty( - items=[('Anisotropic', 'Anisotropic', 'Anisotropic'), - ('Linear', 'Linear', 'Linear'), + items=[('Linear', 'Linear', 'Linear'), ('Point', 'Closest', 'Point'), + ('Cubic', 'Cubic', 'Cubic'), + ('Anisotropic', 'Smart', 'Anisotropic'), ('Manual', 'Manual', 'Manual')], name="Texture Filtering", description="Set Manual to honor interpolation setting on Image Texture node", default='Anisotropic') lnx_material_model: EnumProperty(