diff --git a/leenkx/blender/lnx/material/make_cluster.py b/leenkx/blender/lnx/material/make_cluster.py index 7e21c93..ed3ac3e 100644 --- a/leenkx/blender/lnx/material/make_cluster.py +++ b/leenkx/blender/lnx/material/make_cluster.py @@ -102,9 +102,10 @@ def write(vert: shader.Shader, frag: shader.Shader): if '_MicroShadowing' in wrd.world_defs and not is_mobile: frag.write('\t, occlusion') if '_SSRS' in wrd.world_defs: + frag.add_uniform('sampler2D gbufferD', top=True) frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix') frag.add_uniform('vec3 eye', '_cameraPosition') - frag.write(', wposition.z, inVP, eye') + frag.write(', wposition.z, invVP, eye') frag.write(');') frag.write('}') # for numLights