diff --git a/leenkx/blender/lnx/material/cycles_nodes/nodes_texture.py b/leenkx/blender/lnx/material/cycles_nodes/nodes_texture.py index 4c2968e..e0615c1 100644 --- a/leenkx/blender/lnx/material/cycles_nodes/nodes_texture.py +++ b/leenkx/blender/lnx/material/cycles_nodes/nodes_texture.py @@ -278,11 +278,11 @@ def parse_tex_noise(node: bpy.types.ShaderNodeTexNoise, out_socket: bpy.types.No distortion = c.parse_value_input(node.inputs[5]) if bpy.app.version >= (4, 1, 0): if node.noise_type == "FBM": + state.curshader.add_function(c_functions.str_tex_musgrave) if out_socket == node.outputs[1]: - state.curshader.add_function(c_functions.str_tex_musgrave) - res = 'vec3(tex_musgrave_f({0} * {1}), tex_musgrave_f({0} * {1} + 120.0), tex_musgrave_f({0} * {1} + 168.0))'.format(co, scale, detail, distortion) + res = 'vec3(tex_musgrave_f({0} * {1}, {2}, {3}), tex_musgrave_f({0} * {1} + 120.0, {2}, {3}), tex_musgrave_f({0} * {1} + 168.0, {2}, {3}))'.format(co, scale, detail, distortion) else: - res = f'tex_musgrave_f({co} * {scale} * 1.0)' + res = f'tex_musgrave_f({co} * {scale} * 1.0, {detail}, {distortion})' else: if out_socket == node.outputs[1]: res = 'vec3(tex_noise({0} * {1},{2},{3}), tex_noise({0} * {1} + 120.0,{2},{3}), tex_noise({0} * {1} + 168.0,{2},{3}))'.format(co, scale, detail, distortion)