diff --git a/leenkx/blender/lnx/logicnode/animation/LN_bone_ik.py b/leenkx/blender/lnx/logicnode/animation/LN_bone_ik.py index e088be1..7700791 100644 --- a/leenkx/blender/lnx/logicnode/animation/LN_bone_ik.py +++ b/leenkx/blender/lnx/logicnode/animation/LN_bone_ik.py @@ -45,7 +45,7 @@ class BoneIKNode(LnxLogicTreeNode): self.add_input('LnxBoolSocket', 'Enable Pole') self.add_input('LnxVectorSocket', 'Pole Position') self.add_input('LnxFloatSocket', 'Roll Angle') - self.add_input('ArmFactorSocket', 'Influence', default_value = 1.0) + self.add_input('LnxFactorSocket', 'Influence', default_value = 1.0) self.add_input('LnxIntSocket', 'Bone Group', default_value = 0) self.add_output('LnxNodeSocketAnimTree', 'Result')