From 4c92c4bcc923570a0fea76177233b2d0f7e8d1ff Mon Sep 17 00:00:00 2001 From: Onek8 Date: Thu, 22 May 2025 02:16:35 +0000 Subject: [PATCH] Update leenkx/Shaders/std/conetrace.glsl --- leenkx/Shaders/std/conetrace.glsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/leenkx/Shaders/std/conetrace.glsl b/leenkx/Shaders/std/conetrace.glsl index 4d1d1d6..776752a 100644 --- a/leenkx/Shaders/std/conetrace.glsl +++ b/leenkx/Shaders/std/conetrace.glsl @@ -92,7 +92,7 @@ vec4 traceCone(const sampler3D voxels, const sampler3D voxelsSDF, const vec3 ori float dist = voxelSize0; float step_dist = dist; vec3 samplePos; - vec3 start_pos = origin + n * voxelSize0 * voxelgiOffset; + vec3 start_pos = origin + n * voxelSize0; int clipmap_index0 = 0; vec3 aniso_direction = -dir; @@ -196,7 +196,7 @@ float traceConeAO(const sampler3D voxels, const vec3 origin, const vec3 n, const float dist = voxelSize0; float step_dist = dist; vec3 samplePos; - vec3 start_pos = origin + n * voxelSize0 * voxelgiOffset; + vec3 start_pos = origin + n * voxelSize0; int clipmap_index0 = 0; vec3 aniso_direction = -dir; @@ -267,7 +267,7 @@ float traceConeShadow(const sampler3D voxels, const sampler3D voxelsSDF, const v float dist = voxelSize0; float step_dist = dist; vec3 samplePos; - vec3 start_pos = origin + n * voxelSize0 * voxelgiOffset; + vec3 start_pos = origin + n * voxelSize0; int clipmap_index0 = 0; vec3 aniso_direction = -dir;