diff --git a/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl b/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl index 628999b..f9219e9 100644 --- a/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl +++ b/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl @@ -47,7 +47,7 @@ uniform sampler2D sveloc; void main() { const vec2 pixel = gl_GlobalInvocationID.xy; vec2 uv = (pixel + 0.5) / postprocess_resolution; - #ifdef _InvY + #ifdef _InvY; uv.y = 1.0 - uv.y #endif