diff --git a/leenkx/Shaders/blur_bilat_blend_pass/blur_bilat_blend_pass.frag.glsl b/leenkx/Shaders/blur_bilat_blend_pass/blur_bilat_blend_pass.frag.glsl index 2109214..61ab134 100644 --- a/leenkx/Shaders/blur_bilat_blend_pass/blur_bilat_blend_pass.frag.glsl +++ b/leenkx/Shaders/blur_bilat_blend_pass/blur_bilat_blend_pass.frag.glsl @@ -3,6 +3,10 @@ #include "compiled.inc" +#ifdef _CPostprocess +uniform vec4 PPComp17; +#endif + uniform sampler2D tex; uniform vec2 dir; uniform vec2 screenSize; @@ -45,6 +49,12 @@ void main() { res += factor * col; } + #ifdef _CPostprocess + vec3 AirColor = vec3(PPComp17.x, PPComp17.y, PPComp17.z); + #else + vec3 AirColor = volumAirColor; + #endif + res /= sumfactor; - fragColor = vec4(volumAirColor * res, 1.0); + fragColor = vec4(AirColor * res, 1.0); }