From 7f0153f8162a8629c204220e5e72dbc50091945b Mon Sep 17 00:00:00 2001 From: Onek8 Date: Sat, 7 Jun 2025 21:07:45 +0000 Subject: [PATCH] t3du - Fix DoF references and small changes --- leenkx/blender/lnx/props_renderpath.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/leenkx/blender/lnx/props_renderpath.py b/leenkx/blender/lnx/props_renderpath.py index 907a963..2304642 100644 --- a/leenkx/blender/lnx/props_renderpath.py +++ b/leenkx/blender/lnx/props_renderpath.py @@ -445,7 +445,7 @@ class LnxRPListItem(bpy.types.PropertyGroup): name='Depth Texture', description='Whether materials can read from a depth texture', default='Auto', update=update_depth_texture_state) rp_stereo: BoolProperty(name="VR", description="Stereo rendering", default=False, update=update_renderpath) rp_water: BoolProperty(name="Water", description="Enable water surface pass", default=False, update=update_renderpath) - rp_pp: BoolProperty(name="Realtime postprocess", description="Realtime postprocess", default=False, update=update_renderpath) + rp_pp: BoolProperty(name="Realtime post process", description="Realtime post process", default=False, update=update_renderpath) lnx_clouds: BoolProperty(name="Clouds", description="Enable clouds pass", default=False, update=assets.invalidate_shader_cache) lnx_ssrs: BoolProperty(name="SSRS", description="Screen-space ray-traced shadows", default=False, update=assets.invalidate_shader_cache) lnx_micro_shadowing: BoolProperty(name="Micro Shadowing", description="Use the shaders' occlusion parameter to compute micro shadowing for the scene's sun lamp. This option is not available for render paths using mobile or solid material models", default=False, update=assets.invalidate_shader_cache)