diff --git a/leenkx/Shaders/voxel_offsetprev/voxel_offsetprev.comp.glsl b/leenkx/Shaders/voxel_offsetprev/voxel_offsetprev.comp.glsl index bf6ac52..098284f 100644 --- a/leenkx/Shaders/voxel_offsetprev/voxel_offsetprev.comp.glsl +++ b/leenkx/Shaders/voxel_offsetprev/voxel_offsetprev.comp.glsl @@ -27,14 +27,14 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; #include "std/math.glsl" #include "std/gbuffer.glsl" #include "std/imageatomic.glsl" -#include "std/voxels_constants.glsl" +#include "std/constants.glsl" #ifdef _VoxelGI -uniform layout(rgba8) image3D voxelsB; -uniform layout(rgba8) image3D voxelsOut; +uniform layout(rgba16f) image3D voxelsB; +uniform layout(rgba16f) image3D voxelsOut; #else -uniform layout(r16) image3D voxelsB; -uniform layout(r16) image3D voxelsOut; +uniform layout(r16f) image3D voxelsB; +uniform layout(r16f) image3D voxelsOut; #endif uniform int clipmapLevel;