diff --git a/leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl b/leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl index 4d8acf6..cebb884 100644 --- a/leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl +++ b/leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl @@ -144,7 +144,7 @@ float ConvertEV100ToExposure(float EV100) { return 1/0.8 * exp2(-EV100); } float ComputeEV(float avgLuminance) { - const float sqAperture = PPComp1[0].x * PPComp1.x; + const float sqAperture = PPComp1.x * PPComp1.x; const float shutterTime = 1.0 / PPComp1.y; const float ISO = PPComp1.z; const float EC = PPComp2.x;