From 939346c89687250d1f67a30bfda0b353b5965d5d Mon Sep 17 00:00:00 2001 From: Onek8 Date: Sun, 11 May 2025 17:03:13 +0000 Subject: [PATCH] moisesjpelaez - Fix camera spawn position in Blender 4.2.x --- leenkx/blender/lnx/exporter.py | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/leenkx/blender/lnx/exporter.py b/leenkx/blender/lnx/exporter.py index 40b6375..e698636 100644 --- a/leenkx/blender/lnx/exporter.py +++ b/leenkx/blender/lnx/exporter.py @@ -324,6 +324,20 @@ class LeenkxExporter: def export_object_transform(self, bobject: bpy.types.Object, o): wrd = bpy.data.worlds['Lnx'] + # HACK: In Blender 4.2.x, each camera must be selected to ensure its matrix is correctly assigned + if bpy.app.version >= (4, 2, 0) and bobject.type == 'CAMERA' and bobject.users_scene: + current_scene = bpy.context.window.scene + + bpy.context.window.scene = bobject.users_scene[0] + bpy.context.view_layer.update() + + bobject.select_set(True) + bpy.context.view_layer.update() + bobject.select_set(False) + + bpy.context.window.scene = current_scene + bpy.context.view_layer.update() + # Static transform o['transform'] = {'values': LeenkxExporter.write_matrix(bobject.matrix_local)}