forked from LeenkxTeam/LNXSDK
Update Files
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#include "HIDGamepad.h"
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#include "HIDManager.h"
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#include <kinc/error.h>
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#include <kinc/input/gamepad.h>
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#include <kinc/log.h>
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#include <kinc/math/core.h>
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static void inputValueCallback(void *inContext, IOReturn inResult, void *inSender, IOHIDValueRef inIOHIDValueRef);
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static void valueAvailableCallback(void *inContext, IOReturn inResult, void *inSender);
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static void reset(struct HIDGamepad *gamepad);
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static void initDeviceElements(struct HIDGamepad *gamepad, CFArrayRef elements);
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static void buttonChanged(struct HIDGamepad *gamepad, IOHIDElementRef elementRef, IOHIDValueRef valueRef, int buttonIndex);
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static void axisChanged(struct HIDGamepad *gamepad, IOHIDElementRef elementRef, IOHIDValueRef valueRef, int axisIndex);
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static bool debugButtonInput = false;
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static void logButton(int buttonIndex, bool pressed) {
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switch (buttonIndex) {
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case 0:
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kinc_log(KINC_LOG_LEVEL_INFO, "A Pressed %i", pressed);
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break;
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case 1:
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kinc_log(KINC_LOG_LEVEL_INFO, "B Pressed %i", pressed);
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break;
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case 2:
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kinc_log(KINC_LOG_LEVEL_INFO, "X Pressed %i", pressed);
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break;
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case 3:
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kinc_log(KINC_LOG_LEVEL_INFO, "Y Pressed %i", pressed);
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break;
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case 4:
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kinc_log(KINC_LOG_LEVEL_INFO, "Lb Pressed %i", pressed);
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break;
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case 5:
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kinc_log(KINC_LOG_LEVEL_INFO, "Rb Pressed %i", pressed);
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break;
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case 6:
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kinc_log(KINC_LOG_LEVEL_INFO, "Left Stick Pressed %i", pressed);
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break;
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case 7:
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kinc_log(KINC_LOG_LEVEL_INFO, "Right Stick Pressed %i", pressed);
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break;
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case 8:
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kinc_log(KINC_LOG_LEVEL_INFO, "Start Pressed %i", pressed);
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break;
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case 9:
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kinc_log(KINC_LOG_LEVEL_INFO, "Back Pressed %i", pressed);
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break;
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case 10:
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kinc_log(KINC_LOG_LEVEL_INFO, "Home Pressed %i", pressed);
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break;
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case 11:
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kinc_log(KINC_LOG_LEVEL_INFO, "Up Pressed %i", pressed);
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break;
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case 12:
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kinc_log(KINC_LOG_LEVEL_INFO, "Down Pressed %i", pressed);
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break;
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case 13:
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kinc_log(KINC_LOG_LEVEL_INFO, "Left Pressed %i", pressed);
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break;
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case 14:
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kinc_log(KINC_LOG_LEVEL_INFO, "Right Pressed %i", pressed);
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break;
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default:
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break;
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}
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}
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static bool debugAxisInput = false;
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static void logAxis(int axisIndex) {
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switch (axisIndex) {
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case 0:
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kinc_log(KINC_LOG_LEVEL_INFO, "Left stick X");
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break;
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case 1:
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kinc_log(KINC_LOG_LEVEL_INFO, "Left stick Y");
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break;
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case 2:
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kinc_log(KINC_LOG_LEVEL_INFO, "Right stick X");
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break;
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case 3:
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kinc_log(KINC_LOG_LEVEL_INFO, "Right stick Y");
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break;
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case 4:
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kinc_log(KINC_LOG_LEVEL_INFO, "Left trigger");
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break;
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case 5:
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kinc_log(KINC_LOG_LEVEL_INFO, "Right trigger");
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break;
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default:
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break;
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}
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}
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// Helper function to copy a CFStringRef to a cstring buffer.
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// CFStringRef is converted to UTF8 and as many characters as possible are
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// placed into the buffer followed by a null terminator.
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// The buffer is set to an empty string if the conversion fails.
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static void cstringFromCFStringRef(CFStringRef string, char *cstr, size_t clen) {
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cstr[0] = '\0';
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if (string != NULL) {
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char temp[256];
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if (CFStringGetCString(string, temp, 256, kCFStringEncodingUTF8)) {
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temp[kinc_mini(255, (int)(clen - 1))] = '\0';
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strncpy(cstr, temp, clen);
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}
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}
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}
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void HIDGamepad_init(struct HIDGamepad *gamepad) {
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reset(gamepad);
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}
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void HIDGamepad_destroy(struct HIDGamepad *gamepad) {
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HIDGamepad_unbind(gamepad);
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}
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void HIDGamepad_bind(struct HIDGamepad *gamepad, IOHIDDeviceRef inDeviceRef, int inPadIndex) {
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kinc_affirm(inDeviceRef != NULL);
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kinc_affirm(inPadIndex >= 0);
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kinc_affirm(gamepad->hidDeviceRef == NULL);
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kinc_affirm(gamepad->hidQueueRef == NULL);
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kinc_affirm(gamepad->padIndex == -1);
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// Set device and device index
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gamepad->hidDeviceRef = inDeviceRef;
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gamepad->padIndex = inPadIndex;
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// Initialise HID Device
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// ...open device
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IOHIDDeviceOpen(gamepad->hidDeviceRef, kIOHIDOptionsTypeSeizeDevice);
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// ..register callbacks
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IOHIDDeviceRegisterInputValueCallback(gamepad->hidDeviceRef, inputValueCallback, gamepad);
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IOHIDDeviceScheduleWithRunLoop(gamepad->hidDeviceRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
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// ...create a queue to access element values
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gamepad->hidQueueRef = IOHIDQueueCreate(kCFAllocatorDefault, gamepad->hidDeviceRef, 32, kIOHIDOptionsTypeNone);
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if (CFGetTypeID(gamepad->hidQueueRef) == IOHIDQueueGetTypeID()) {
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IOHIDQueueStart(gamepad->hidQueueRef);
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IOHIDQueueRegisterValueAvailableCallback(gamepad->hidQueueRef, valueAvailableCallback, gamepad);
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IOHIDQueueScheduleWithRunLoop(gamepad->hidQueueRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
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}
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// ...get all elements (buttons, axes)
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CFArrayRef elementCFArrayRef = IOHIDDeviceCopyMatchingElements(gamepad->hidDeviceRef, NULL, kIOHIDOptionsTypeNone);
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initDeviceElements(gamepad, elementCFArrayRef);
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// ...get device manufacturer and product details
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{
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CFNumberRef vendorIdRef = (CFNumberRef)IOHIDDeviceGetProperty(gamepad->hidDeviceRef, CFSTR(kIOHIDVendorIDKey));
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CFNumberGetValue(vendorIdRef, kCFNumberIntType, &gamepad->hidDeviceVendorID);
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CFNumberRef productIdRef = (CFNumberRef)IOHIDDeviceGetProperty(gamepad->hidDeviceRef, CFSTR(kIOHIDProductIDKey));
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CFNumberGetValue(productIdRef, kCFNumberIntType, &gamepad->hidDeviceProductID);
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CFStringRef vendorRef = (CFStringRef)IOHIDDeviceGetProperty(gamepad->hidDeviceRef, CFSTR(kIOHIDManufacturerKey));
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cstringFromCFStringRef(vendorRef, gamepad->hidDeviceVendor, sizeof(gamepad->hidDeviceVendor));
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CFStringRef productRef = (CFStringRef)IOHIDDeviceGetProperty(gamepad->hidDeviceRef, CFSTR(kIOHIDProductKey));
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cstringFromCFStringRef(productRef, gamepad->hidDeviceProduct, sizeof(gamepad->hidDeviceProduct));
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}
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// Initialise Kore::Gamepad for this HID Device
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//**
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/*Gamepad *gamepad = Gamepad::get(padIndex);
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gamepad->vendor = hidDeviceVendor;
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gamepad->productName = hidDeviceProduct;*/
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kinc_log(KINC_LOG_LEVEL_INFO, "HIDGamepad.bind: <%p> idx:%d [0x%x:0x%x] [%s] [%s]", inDeviceRef, gamepad->padIndex, gamepad->hidDeviceVendorID,
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gamepad->hidDeviceProductID, gamepad->hidDeviceVendor, gamepad->hidDeviceProduct);
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}
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static void initDeviceElements(struct HIDGamepad *gamepad, CFArrayRef elements) {
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kinc_affirm(elements != NULL);
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for (CFIndex i = 0, count = CFArrayGetCount(elements); i < count; ++i) {
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IOHIDElementRef elementRef = (IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
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IOHIDElementType elemType = IOHIDElementGetType(elementRef);
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IOHIDElementCookie cookie = IOHIDElementGetCookie(elementRef);
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uint32_t usagePage = IOHIDElementGetUsagePage(elementRef);
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uint32_t usage = IOHIDElementGetUsage(elementRef);
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// Match up items
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switch (usagePage) {
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case kHIDPage_GenericDesktop:
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switch (usage) {
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case kHIDUsage_GD_X: // Left stick X
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// log(Info, "Left stick X axis[0] = %i", cookie);
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gamepad->axis[0] = cookie;
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break;
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case kHIDUsage_GD_Y: // Left stick Y
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// log(Info, "Left stick Y axis[1] = %i", cookie);
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gamepad->axis[1] = cookie;
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break;
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case kHIDUsage_GD_Z: // Left trigger
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// log(Info, "Left trigger axis[4] = %i", cookie);
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gamepad->axis[4] = cookie;
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break;
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case kHIDUsage_GD_Rx: // Right stick X
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// log(Info, "Right stick X axis[2] = %i", cookie);
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gamepad->axis[2] = cookie;
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break;
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case kHIDUsage_GD_Ry: // Right stick Y
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// log(Info, "Right stick Y axis[3] = %i", cookie);
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gamepad->axis[3] = cookie;
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break;
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case kHIDUsage_GD_Rz: // Right trigger
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// log(Info, "Right trigger axis[5] = %i", cookie);
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gamepad->axis[5] = cookie;
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break;
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case kHIDUsage_GD_Hatswitch:
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break;
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default:
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break;
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}
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break;
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case kHIDPage_Button:
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if ((usage >= 1) && (usage <= 15)) {
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// Button 1-11
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gamepad->buttons[usage - 1] = cookie;
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// log(Info, "Button %i = %i", usage-1, cookie);
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}
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break;
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default:
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break;
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}
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if (elemType == kIOHIDElementTypeInput_Misc || elemType == kIOHIDElementTypeInput_Button || elemType == kIOHIDElementTypeInput_Axis) {
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if (!IOHIDQueueContainsElement(gamepad->hidQueueRef, elementRef))
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IOHIDQueueAddElement(gamepad->hidQueueRef, elementRef);
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}
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}
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}
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void HIDGamepad_unbind(struct HIDGamepad *gamepad) {
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kinc_log(KINC_LOG_LEVEL_INFO, "HIDGamepad.unbind: idx:%d [0x%x:0x%x] [%s] [%s]", gamepad->padIndex, gamepad->hidDeviceVendorID, gamepad->hidDeviceProductID,
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gamepad->hidDeviceVendor, gamepad->hidDeviceProduct);
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if (gamepad->hidQueueRef) {
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IOHIDQueueStop(gamepad->hidQueueRef);
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IOHIDQueueUnscheduleFromRunLoop(gamepad->hidQueueRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
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}
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if (gamepad->hidDeviceRef) {
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IOHIDDeviceUnscheduleFromRunLoop(gamepad->hidDeviceRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
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IOHIDDeviceClose(gamepad->hidDeviceRef, kIOHIDOptionsTypeSeizeDevice);
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}
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if (gamepad->padIndex >= 0) {
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//**
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/*Gamepad *gamepad = Gamepad::get(padIndex);
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gamepad->vendor = nullptr;
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gamepad->productName = nullptr;*/
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}
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reset(gamepad);
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}
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static void reset(struct HIDGamepad *gamepad) {
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gamepad->padIndex = -1;
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gamepad->hidDeviceRef = NULL;
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gamepad->hidQueueRef = NULL;
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gamepad->hidDeviceVendor[0] = '\0';
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gamepad->hidDeviceProduct[0] = '\0';
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gamepad->hidDeviceVendorID = 0;
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gamepad->hidDeviceProductID = 0;
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memset(gamepad->axis, 0, sizeof(gamepad->axis));
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memset(gamepad->buttons, 0, sizeof(gamepad->buttons));
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}
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static void buttonChanged(struct HIDGamepad *gamepad, IOHIDElementRef elementRef, IOHIDValueRef valueRef, int buttonIndex) {
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// double rawValue = IOHIDValueGetIntegerValue(valueRef);
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double rawValue = IOHIDValueGetScaledValue(valueRef, kIOHIDValueScaleTypePhysical);
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// Normalize button value to the range [0.0, 1.0] (0 - release, 1 - pressed)
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double min = IOHIDElementGetLogicalMin(elementRef);
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double max = IOHIDElementGetLogicalMax(elementRef);
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double normalize = (rawValue - min) / (max - min);
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// log(Info, "%f %f %f %f", rawValue, min, max, normalize);
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kinc_internal_gamepad_trigger_button(gamepad->padIndex, buttonIndex, normalize);
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if (debugButtonInput)
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logButton(buttonIndex, (normalize != 0));
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}
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static void axisChanged(struct HIDGamepad *gamepad, IOHIDElementRef elementRef, IOHIDValueRef valueRef, int axisIndex) {
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// double rawValue = IOHIDValueGetIntegerValue(valueRef);
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double rawValue = IOHIDValueGetScaledValue(valueRef, kIOHIDValueScaleTypePhysical);
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// Normalize axis value to the range [-1.0, 1.0] (e.g. -1 - left, 0 - release, 1 - right)
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double min = IOHIDElementGetPhysicalMin(elementRef);
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double max = IOHIDElementGetPhysicalMax(elementRef);
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double normalize = normalize = (((rawValue - min) / (max - min)) * 2) - 1;
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// Invert Y axis
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if (axisIndex % 2 == 1)
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normalize = -normalize;
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// log(Info, "%f %f %f %f", rawValue, min, max, normalize);
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kinc_internal_gamepad_trigger_axis(gamepad->padIndex, axisIndex, normalize);
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if (debugAxisInput)
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logAxis(axisIndex);
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}
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static void inputValueCallback(void *inContext, IOReturn inResult, void *inSender, IOHIDValueRef inIOHIDValueRef) {}
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static void valueAvailableCallback(void *inContext, IOReturn inResult, void *inSender) {
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struct HIDGamepad *pad = (struct HIDGamepad *)inContext;
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do {
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IOHIDValueRef valueRef = IOHIDQueueCopyNextValueWithTimeout((IOHIDQueueRef)inSender, 0.);
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if (!valueRef)
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break;
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// process the HID value reference
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IOHIDElementRef elementRef = IOHIDValueGetElement(valueRef);
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// IOHIDElementType elemType = IOHIDElementGetType(elementRef);
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// log(Info, "Type %d %d\n", elemType, elementRef);
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IOHIDElementCookie cookie = IOHIDElementGetCookie(elementRef);
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// uint32_t page = IOHIDElementGetUsagePage(elementRef);
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// uint32_t usage = IOHIDElementGetUsage(elementRef);
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// log(Info, "page %i, usage %i cookie %i", page, usage, cookie);
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// Check button
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for (int i = 0, c = sizeof(pad->buttons); i < c; ++i) {
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if (cookie == pad->buttons[i]) {
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buttonChanged(pad, elementRef, valueRef, i);
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break;
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}
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}
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// Check axes
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for (int i = 0, c = sizeof(pad->axis); i < c; ++i) {
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if (cookie == pad->axis[i]) {
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axisChanged(pad, elementRef, valueRef, i);
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break;
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}
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}
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CFRelease(valueRef);
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} while (1);
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}
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const char *kinc_gamepad_vendor(int gamepad) {
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return "unknown";
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}
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const char *kinc_gamepad_product_name(int gamepad) {
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return "unknown";
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}
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Reference in New Issue
Block a user