From a3c2be4e796c860c8fa1f37863b0c514136285d2 Mon Sep 17 00:00:00 2001 From: Onek8 Date: Sun, 1 Jun 2025 22:16:29 +0000 Subject: [PATCH] moisesjpelaez - Physics Improvements --- leenkx/blender/lnx/props.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/leenkx/blender/lnx/props.py b/leenkx/blender/lnx/props.py index 23be0a8..4a5a666 100644 --- a/leenkx/blender/lnx/props.py +++ b/leenkx/blender/lnx/props.py @@ -541,8 +541,10 @@ def init_properties(): bpy.types.Node.lnx_watch = BoolProperty(name="Watch", description="Watch value of this node in debug console", default=False) bpy.types.Node.lnx_version = IntProperty(name="Node Version", description="The version of an instanced node", default=0) # Particles - bpy.types.ParticleSettings.lnx_count_mult = FloatProperty(name="Multiply Count", description="Multiply particle count when rendering in Leenkx", default=1.0) + bpy.types.ParticleSettings.lnx_auto_start = BoolProperty(name="Auto Start", description="Automatically start this particle system on load", default=True) + bpy.types.ParticleSettings.lnx_is_unique = BoolProperty(name="Is Unique", description="Make this particle system look different each time it starts", default=False) bpy.types.ParticleSettings.lnx_loop = BoolProperty(name="Loop", description="Loop this particle system", default=False) + bpy.types.ParticleSettings.lnx_count_mult = FloatProperty(name="Multiply Count", description="Multiply particle count when rendering in Leenkx", default=1.0) # Actions bpy.types.Action.lnx_root_motion_pos = BoolProperty(name="Root Motion Position", description="Enable position root motion", default=False) bpy.types.Action.lnx_root_motion_rot = BoolProperty(name="Root Motion Rotation", description="Enable rotation root motion", default=False)