From a5b512f20b7a438b3760e9f5c215c849769e8910 Mon Sep 17 00:00:00 2001 From: Onek8 Date: Wed, 21 May 2025 00:55:14 +0000 Subject: [PATCH] Update leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl --- leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl b/leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl index bdedd67..b4c3c38 100644 --- a/leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl +++ b/leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl @@ -89,7 +89,7 @@ void main() { vec3 viewNormal = V3 * n; vec3 viewPos = getPosView(viewRay, d, cameraProj); - vec3 refracted = refract(normalize(viewPos), viewNormal, 1.0 / ior); + vec3 refracted = refract(viewPos, viewNormal, 1.0 / ior); hitCoord = viewPos; vec3 dir = refracted * (1.0 - rand(texCoord) * ss_refractionJitter * roughness) * 2.0;