From b7bbe403482c1eebe250f64bb83c9ea697a30149 Mon Sep 17 00:00:00 2001 From: Onek8 Date: Wed, 21 May 2025 22:33:01 +0000 Subject: [PATCH] Update leenkx/blender/lnx/material/make_cluster.py --- leenkx/blender/lnx/material/make_cluster.py | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/leenkx/blender/lnx/material/make_cluster.py b/leenkx/blender/lnx/material/make_cluster.py index 23e79f7..b3fdd25 100644 --- a/leenkx/blender/lnx/material/make_cluster.py +++ b/leenkx/blender/lnx/material/make_cluster.py @@ -98,14 +98,13 @@ def write(vert: shader.Shader, frag: shader.Shader): frag.write('\t, vec2(lightsArray[li * 3].w, lightsArray[li * 3 + 1].w)') # scale frag.write('\t, lightsArraySpot[li * 2 + 1].xyz') # right if '_VoxelShadow' in wrd.world_defs: - frag.write(', voxels, voxelsSDF, clipmaps') + frag.write(', voxels, voxelsSDF, clipmaps, velocity') if '_MicroShadowing' in wrd.world_defs and not is_mobile: frag.write('\t, occlusion') if '_SSRS' in wrd.world_defs: - frag.add_uniform('sampler2D gbufferD', top=True) frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix') frag.add_uniform('vec3 eye', '_cameraPosition') - frag.write(', gbufferD, invVP, eye') + frag.write(', wposition.z, invVP, eye') frag.write(');') frag.write('}') # for numLights