diff --git a/leenkx/blender/lnx/material/make_refraction_buffer.py b/leenkx/blender/lnx/material/make_refraction_buffer.py deleted file mode 100644 index 06e76bc..0000000 --- a/leenkx/blender/lnx/material/make_refraction_buffer.py +++ /dev/null @@ -1,49 +0,0 @@ -import bpy - -import lnx -import lnx.material.cycles as cycles -import lnx.material.mat_state as mat_state -import lnx.material.mat_utils as mat_utils -import lnx.material.make_mesh as make_mesh -import lnx.material.make_finalize as make_finalize -import lnx.assets as assets - -if lnx.is_reload(__name__): - cycles = lnx.reload_module(cycles) - mat_state = lnx.reload_module(mat_state) - make_mesh = lnx.reload_module(make_mesh) - make_finalize = lnx.reload_module(make_finalize) - assets = lnx.reload_module(assets) -else: - lnx.enable_reload(__name__) - - -def make(context_id): - con_refraction_buffer = mat_state.data.add_context({ 'name': context_id, 'depth_write': False, 'compare_mode': 'less', 'cull_mode': 'clockwise' }) - - lnx_discard = mat_state.material.lnx_discard - blend = mat_state.material.lnx_blending - parse_opacity = blend or mat_utils.is_transluc(mat_state.material) or lnx_discard - - make_mesh.make_base(con_refraction_buffer, parse_opacity) - - vert = con_refraction_buffer.vert - frag = con_refraction_buffer.frag - - frag.add_out('vec4 fragColor') - - # Remove fragColor = ...; - frag.main = frag.main[:frag.main.rfind('fragColor')] - frag.write('\n') - - if parse_opacity: - frag.write('fragColor = vec4(ior, opacity, 0.0, 1.0);') - else: - frag.write('fragColor = vec4(1.0, 1.0, 0.0, 1.0);') - - make_finalize.make(con_refraction_buffer) - - # assets.vs_equal(con_refract, assets.shader_cons['transluc_vert']) # shader_cons has no transluc yet - # assets.fs_equal(con_refract, assets.shader_cons['transluc_frag']) - - return con_refraction_buffer