From c9dd46c5e3d031d84b168ced75a1e0bb7820c29b Mon Sep 17 00:00:00 2001 From: Onek8 Date: Wed, 21 May 2025 22:56:05 +0000 Subject: [PATCH] Update leenkx/blender/lnx/material/make_shader.py --- leenkx/blender/lnx/material/make_shader.py | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/leenkx/blender/lnx/material/make_shader.py b/leenkx/blender/lnx/material/make_shader.py index 89f4fe9..8fd4dda 100644 --- a/leenkx/blender/lnx/material/make_shader.py +++ b/leenkx/blender/lnx/material/make_shader.py @@ -209,8 +209,7 @@ def make_instancing_and_skinning(mat: Material, mat_users: Dict[Material, List[O global_elems.append({'name': 'ipos', 'data': 'float3'}) if 'Rot' in inst: global_elems.append({'name': 'irot', 'data': 'float3'}) - #HACK: checking `mat.arm_particle_flag` to force appending 'iscl' to the particle's vertex shader - if 'Scale' in inst or mat.arm_particle_flag: + if 'Scale' in inst: global_elems.append({'name': 'iscl', 'data': 'float3'}) elif inst == 'Off':