diff --git a/leenkx/Shaders/voxel_offsetprev/voxel_offsetprev.comp.glsl b/leenkx/Shaders/voxel_offsetprev/voxel_offsetprev.comp.glsl index 098284f..3b5fe1c 100644 --- a/leenkx/Shaders/voxel_offsetprev/voxel_offsetprev.comp.glsl +++ b/leenkx/Shaders/voxel_offsetprev/voxel_offsetprev.comp.glsl @@ -30,11 +30,11 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; #include "std/constants.glsl" #ifdef _VoxelGI -uniform layout(rgba16f) image3D voxelsB; -uniform layout(rgba16f) image3D voxelsOut; +uniform layout(rgba8) image3D voxelsB; +uniform layout(rgba8) image3D voxelsOut; #else -uniform layout(r16f) image3D voxelsB; -uniform layout(r16f) image3D voxelsOut; +uniform layout(r8) image3D voxelsB; +uniform layout(r8) image3D voxelsOut; #endif uniform int clipmapLevel;