diff --git a/leenkx/Shaders/std/shadows.glsl b/leenkx/Shaders/std/shadows.glsl index 39620fa..d994eff 100644 --- a/leenkx/Shaders/std/shadows.glsl +++ b/leenkx/Shaders/std/shadows.glsl @@ -88,7 +88,7 @@ float lpToDepth(vec3 lp, const vec2 lightProj) { } #ifndef _ShadowMapAtlas -vec3 PCFCube(samplerCubeShadow shadowMapCube, samplerCube shadowMapCubeTransparent, vec3 lp, vec3 ml, float bias, vec2 lightProj, vec3 n, bool transparent) { +vec3 PCFCube(samplerCubeShadow shadowMapCube, samplerCube shadowMapCubeTransparent, vec3 lp, vec3 ml, float bias, vec2 lightProj, vec3 n, const bool transparent) { const float s = shadowmapCubePcfSize; float compare = lpToDepth(lp, lightProj) - bias * 1.5; ml = ml + n * bias * 20;