From ee984c332eebe269a6d217380294a32fc33e70f5 Mon Sep 17 00:00:00 2001 From: Onek8 Date: Mon, 31 Mar 2025 10:07:41 +0000 Subject: [PATCH] Update leenkx/Shaders/std/shadows.glsl --- leenkx/Shaders/std/shadows.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/leenkx/Shaders/std/shadows.glsl b/leenkx/Shaders/std/shadows.glsl index 39620fa..d994eff 100644 --- a/leenkx/Shaders/std/shadows.glsl +++ b/leenkx/Shaders/std/shadows.glsl @@ -88,7 +88,7 @@ float lpToDepth(vec3 lp, const vec2 lightProj) { } #ifndef _ShadowMapAtlas -vec3 PCFCube(samplerCubeShadow shadowMapCube, samplerCube shadowMapCubeTransparent, vec3 lp, vec3 ml, float bias, vec2 lightProj, vec3 n, bool transparent) { +vec3 PCFCube(samplerCubeShadow shadowMapCube, samplerCube shadowMapCubeTransparent, vec3 lp, vec3 ml, float bias, vec2 lightProj, vec3 n, const bool transparent) { const float s = shadowmapCubePcfSize; float compare = lpToDepth(lp, lightProj) - bias * 1.5; ml = ml + n * bias * 20;