diff --git a/leenkx/Sources/leenkx/trait/internal/DebugConsole.hx b/leenkx/Sources/leenkx/trait/internal/DebugConsole.hx index f9304e92..7b93302d 100644 --- a/leenkx/Sources/leenkx/trait/internal/DebugConsole.hx +++ b/leenkx/Sources/leenkx/trait/internal/DebugConsole.hx @@ -838,7 +838,7 @@ class DebugConsole extends Trait { highLightNext(kha.Color.fromFloats(0.447, 0.247, 0.188)); ui.text('Not enough space in atlas for ${atlas.rejectedLights.length} light${atlas.rejectedLights.length > 1 ? "s" : ""}:'); ui.indent(); - ui.text(${rejectedLightsNames}); + ui.text(rejectedLightsNames); ui.unindent(false); } diff --git a/leenkx/blender/lnx/props_renderpath.py b/leenkx/blender/lnx/props_renderpath.py index 5da4b1df..05cbb9ea 100644 --- a/leenkx/blender/lnx/props_renderpath.py +++ b/leenkx/blender/lnx/props_renderpath.py @@ -348,7 +348,7 @@ class LnxRPListItem(bpy.types.PropertyGroup): rp_shadowmap_atlas_auto: BoolProperty(name="Automatic Atlasing", description="Automatically compute atlas sizes based on max lights and shadow map sizes", default=True, update=update_renderpath) rp_shadowmap_atlas_single_map: BoolProperty(name="Shadow Map Atlas single map", description="Use a single texture for all different light types.", default=False, update=update_renderpath) rp_shadowmap_atlas_lod: BoolProperty(name="Shadow Map Atlas LOD (Experimental)", description="When enabled, the size of the shadow map will be determined on runtime based on the distance of the light to the camera", default=False, update=update_renderpath) - rp_shadowmap_transparent: BoolProperty(name="Transparency", description="Enable shadows for transparent objects", default=False, update=update_renderpath) + rp_shadowmap_transparent: BoolProperty(name="Transparency", description="Enable shadows for transparent objects", default=True, update=update_renderpath) rp_shadowmap_atlas_lod_subdivisions: EnumProperty( items=[('2', '2', '2'), ('3', '3', '3'),