package kha; /* FastFloat uses 32 bit floats wherever that is possible. But JavaScript in particular only supports 64 bit floats. Therefore when using FastFloat you will have different precision on different targets and therefore it is strongly advised to only use it where that does not matter (typically graphics code, avoid it in gameplay code at all costs). */ #if cpp typedef FastFloat = cpp.Float32; #elseif hl typedef FastFloat = hl.F32; #elseif java typedef FastFloat = Single; #else typedef FastFloat = Float; #end