// btGeneric6DofConstraint.h + void setFrameOffsetAOrigin(const btVector3& v) + { + m_frameInA.setOrigin(v); + } // bullet/LinearMath/btVector3.h - #define BT_SHUFFLE(x,y,z,w) ((w)<<6 | (z)<<4 | (y)<<2 | (x)) + #define BT_SHUFFLE(x, y, z, w) (((w) << 6 | (z) << 4 | (y) << 2 | (x)) & 0xff)