// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2026 Jorrit Rouwe // SPDX-License-Identifier: MIT #include "HairStructs.h" JPH_SHADER_BIND_BEGIN(JPH_HairUpdateVelocityIntegrate) JPH_SHADER_BIND_BUFFER(JPH_uint, gVerticesFixed) JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandFractions) JPH_SHADER_BIND_BUFFER(JPH_float3, gInitialPositions) JPH_SHADER_BIND_BUFFER(JPH_uint, gInitialBishops) JPH_SHADER_BIND_BUFFER(JPH_float, gNeutralDensity) JPH_SHADER_BIND_BUFFER(JPH_float4, gVelocityAndDensity) JPH_SHADER_BIND_BUFFER(JPH_uint, gStrandMaterialIndex) JPH_SHADER_BIND_BUFFER(JPH_HairMaterial, gMaterials) JPH_SHADER_BIND_BUFFER(JPH_HairGlobalPoseTransform, gGlobalPoseTransforms) JPH_SHADER_BIND_BUFFER(JPH_HairCollisionShape, gCollisionShapes) JPH_SHADER_BIND_BUFFER(JPH_HairCollisionPlane, gCollisionPlanes) JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPreviousPositions) JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions) JPH_SHADER_BIND_END(JPH_HairUpdateVelocityIntegrate)