import bpy from bpy.types import Menu, Panel, UIList from bpy.props import * class LnxArrayItem(bpy.types.PropertyGroup): # Name property for each array item name_prop: StringProperty(name="Name", default="Item") index_prop = bpy.props.IntProperty( name="Index", description="Index of the item", default=0, options={'HIDDEN', 'SKIP_SAVE'} ) # Properties for each type string_prop: StringProperty(name="String", default="") integer_prop: IntProperty(name="Integer", default=0) float_prop: FloatProperty(name="Float", default=0.0) boolean_prop: BoolProperty(name="Boolean", default=False) vector_prop: FloatVectorProperty(name="Vector", size=3, default=[0.0, 0.0, 0.0]) class LnxPropertyListItem(bpy.types.PropertyGroup): type_prop: EnumProperty( items = [('string', 'String', 'String'), ('integer', 'Integer', 'Integer'), ('float', 'Float', 'Float'), ('boolean', 'Boolean', 'Boolean'), ('vector', 'Vector', 'Vector'), ('array', 'Array', 'Array'), ], name = "Type") name_prop: StringProperty(name="Name", description="A name for this item", default="my_prop") string_prop: StringProperty(name="String", description="A name for this item", default="text") integer_prop: IntProperty(name="Integer", description="A name for this item", default=0) float_prop: FloatProperty(name="Float", description="A name for this item", default=0.0) boolean_prop: BoolProperty(name="Boolean", description="A name for this item", default=False) vector_prop: FloatVectorProperty(name="Vector", size=3, default=[0.0, 0.0, 0.0]) array_prop: CollectionProperty(type=LnxArrayItem) array_item_type: EnumProperty( items = [ ('string', 'String', 'String'), ('integer', 'Integer', 'Integer'), ('float', 'Float', 'Float'), ('boolean', 'Boolean', 'Boolean'), ('vector', 'Vector', 'Vector'), ], name = "New Item Type", default = 'string' ) class LNX_UL_ArrayItemList(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): # Use the item's index within the array as its uneditable name array_type = data.array_item_type if self.layout_type in {'DEFAULT', 'COMPACT'}: # Display the index of the item as its name in a non-editable label layout.label(text=str(index)) # Display the appropriate property based on the array type if array_type == 'string': layout.prop(item, "string_prop", text="") elif array_type == 'integer': layout.prop(item, "integer_prop", text="") elif array_type == 'float': layout.prop(item, "float_prop", text="") elif array_type == 'boolean': layout.prop(item, "boolean_prop", text="") elif array_type == 'vector': layout.prop(item, "vector_prop", text="") elif self.layout_type in {'GRID'}: layout.alignment = 'CENTER' layout.label(text="", icon="OBJECT_DATAMODE") def get_lnx_target(context): if context.object is not None and context.object.mode == 'OBJECT': return context.object return context.scene class LnxArrayAddItem(bpy.types.Operator): bl_idname = "lnx_array.add_item" bl_label = "Add Array Item" def execute(self, context): target = get_lnx_target(context) if target.lnx_propertylist and target.lnx_propertylist_index < len(target.lnx_propertylist): selected_item = target.lnx_propertylist[target.lnx_propertylist_index] # Create a new item in the array new_item = selected_item.array_prop.add() # Set the type of the new item based on the selected type new_item_type = selected_item.array_item_type if new_item_type == 'string': new_item.string_prop = "" elif new_item_type == 'integer': new_item.integer_prop = 0 elif new_item_type == 'float': new_item.float_prop = 0.0 elif new_item_type == 'boolean': new_item.boolean_prop = False elif new_item_type == 'vector': new_item.vector_prop = [0.0, 0.0, 0.0] # Set the index of the new item new_item_index = len(selected_item.array_prop) - 1 new_item.index_prop = new_item_index # Update the array index selected_item.array_index = new_item_index return {'FINISHED'} # Operator to remove an item from the array class LnxArrayRemoveItem(bpy.types.Operator): bl_idname = "lnx_array.remove_item" bl_label = "Remove Array Item" def execute(self, context): target = get_lnx_target(context) if target.lnx_propertylist and target.lnx_propertylist_index < len(target.lnx_propertylist): selected_item = target.lnx_propertylist[target.lnx_propertylist_index] if selected_item.array_prop: selected_item.array_prop.remove(selected_item.array_index) if selected_item.array_index > 0: selected_item.array_index -= 1 return {'FINISHED'} class LNX_UL_PropertyList(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): layout.use_property_split = False # Make sure your code supports all 3 layout types if self.layout_type in {'DEFAULT', 'COMPACT'}: layout.prop(item, "name_prop", text="", emboss=False, icon="OBJECT_DATAMODE") layout.prop(item, item.type_prop + "_prop", text="", emboss=(item.type_prop == 'boolean')) elif self.layout_type in {'GRID'}: layout.alignment = 'CENTER' layout.label(text="", icon="OBJECT_DATAMODE") class LnxPropertyListNewItem(bpy.types.Operator): bl_idname = "lnx_propertylist.new_item" bl_label = "New" type_prop: EnumProperty( items = [('string', 'String', 'String'), ('integer', 'Integer', 'Integer'), ('float', 'Float', 'Float'), ('boolean', 'Boolean', 'Boolean'), ('vector', 'Vector', 'Vector'), ('array', 'Array', 'Array'), ], name = "Type") def invoke(self, context, event): wm = context.window_manager return wm.invoke_props_dialog(self) def draw(self,context): layout = self.layout layout.prop(self, "type_prop", expand=True) def execute(self, context): target = get_lnx_target(context) prop = target.lnx_propertylist.add() prop.type_prop = self.type_prop target.lnx_propertylist_index = len(target.lnx_propertylist) - 1 return{'FINISHED'} class LnxPropertyListDeleteItem(bpy.types.Operator): bl_idname = "lnx_propertylist.delete_item" bl_label = "Deletes an item" @classmethod def poll(self, context): target = get_lnx_target(context) return len(target.lnx_propertylist) > 0 def execute(self, context): target = get_lnx_target(context) target.lnx_propertylist.remove(target.lnx_propertylist_index) target.lnx_propertylist_index = max(0, target.lnx_propertylist_index - 1) return {'FINISHED'} class LnxPropertyListMoveItem(bpy.types.Operator): bl_idname = "lnx_propertylist.move_item" bl_label = "Move" direction: EnumProperty(items=(('UP', 'Up', ""), ('DOWN', 'Down', ""))) def execute(self, context): target = get_lnx_target(context) idx = target.lnx_propertylist_index new_idx = idx - 1 if self.direction == 'UP' else idx + 1 if 0 <= new_idx < len(target.lnx_propertylist): target.lnx_propertylist.move(idx, new_idx) target.lnx_propertylist_index = new_idx return {'FINISHED'} def draw_properties(layout, obj): layout.use_property_split = False main_col = layout.column() main_col.label(text="Properties") row = main_col.row() row.template_list("LNX_UL_PropertyList", "", obj, "lnx_propertylist", obj, "lnx_propertylist_index", rows=4) btn_col = row.column(align=True) btn_col.operator("lnx_propertylist.new_item", icon='ADD', text="") btn_col.operator("lnx_propertylist.delete_item", icon='REMOVE', text="") if len(obj.lnx_propertylist) > 1: btn_col.separator() btn_col.operator("lnx_propertylist.move_item", icon='TRIA_UP', text="").direction = 'UP' btn_col.operator("lnx_propertylist.move_item", icon='TRIA_DOWN', text="").direction = 'DOWN' if len(obj.lnx_propertylist) > 0 and obj.lnx_propertylist_index < len(obj.lnx_propertylist): item = obj.lnx_propertylist[obj.lnx_propertylist_index] if item.type_prop == 'array': main_col.separator() main_col.label(text="Array Items") main_col.prop(item, "array_item_type", text="Type") row_arr = main_col.row() row_arr.template_list("LNX_UL_ArrayItemList", "", item, "array_prop", item, "array_index", rows=4) btn_arr = row_arr.column(align=True) btn_arr.operator("lnx_array.add_item", icon='ADD', text="") btn_arr.operator("lnx_array.remove_item", icon='REMOVE', text="") class LNX_PT_ObjectPropsPanel(bpy.types.Panel): bl_label = "Leenkx Props" bl_space_type = "PROPERTIES" bl_region_type = "WINDOW" bl_context = "object" def draw(self, context): draw_properties(self.layout, context.object) class LNX_PT_ScenePropsPanel(bpy.types.Panel): bl_label = "Leenkx Props" bl_space_type = "PROPERTIES" bl_region_type = "WINDOW" bl_context = "scene" def draw(self, context): draw_properties(self.layout, context.scene) __REG_CLASSES = ( LnxArrayItem, LnxPropertyListItem, LNX_UL_PropertyList, LNX_UL_ArrayItemList, LnxPropertyListNewItem, LnxPropertyListDeleteItem, LnxPropertyListMoveItem, LnxArrayAddItem, LnxArrayRemoveItem, LNX_PT_ObjectPropsPanel, LNX_PT_ScenePropsPanel, ) def register(): for cls in __REG_CLASSES: bpy.utils.register_class(cls) bpy.types.Object.lnx_propertylist = CollectionProperty(type=LnxPropertyListItem) bpy.types.Object.lnx_propertylist_index = IntProperty(name="Index", default=0) bpy.types.Scene.lnx_propertylist = CollectionProperty(type=LnxPropertyListItem) bpy.types.Scene.lnx_propertylist_index = IntProperty(name="Index", default=0) def unregister(): for cls in reversed(__REG_CLASSES): bpy.utils.unregister_class(cls) del bpy.types.Object.lnx_propertylist del bpy.types.Object.lnx_propertylist_index del bpy.types.Scene.lnx_propertylist del bpy.types.Scene.lnx_propertylist_index