package kha.audio2; extern class Audio { /** * The samples per second natively used by the target system. */ public static var samplesPerSecond: Int; /** * Requests additional audio data. * Beware: This is called from a separate audio thread on some targets. * See kha.audio2.Audio1 for sample code. */ public static var audioCallback: Int->Buffer->Void; /** * Similar to kha.audio1.Audio.stream, but only for hardware accelerated audio playback. * Expect this to return null and provide a pure software alternative. * @param music The music we want to play. * @param loop If we want the music to loop, default = false. * @return On success returns a valid AudioChannel object. Otherwise returns null. */ public static function stream(sound: Sound, loop: Bool = false): kha.audio1.AudioChannel; /** * Used in Kinc based backends to untangle the audio thread from the garbage collector. * Be very careful please. */ public static var disableGcInteractions: Bool; }