package leenkx.logicnode; import iron.object.Object; class SetParticleRenderEmitterNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { #if lnx_particles var object: Object = inputs[1].get(); if (object == null) return; cast(object, iron.object.MeshObject).render_emitter = inputs[2].get(); #end runOutput(0); } }