/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit! package js.html.webgl.extension; /** The `WEBGL_draw_buffers` extension is part of the WebGL API and enables a fragment shader to write to several textures, which is useful for deferred shading, for example. Documentation [WEBGL_draw_buffers](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("WEBGL_draw_buffers") extern class WEBGLDrawBuffers { /** A `GLenum` specifying a color buffer. **/ static inline var COLOR_ATTACHMENT0_WEBGL : Int = 36064; static inline var COLOR_ATTACHMENT1_WEBGL : Int = 36065; static inline var COLOR_ATTACHMENT2_WEBGL : Int = 36066; static inline var COLOR_ATTACHMENT3_WEBGL : Int = 36067; static inline var COLOR_ATTACHMENT4_WEBGL : Int = 36068; static inline var COLOR_ATTACHMENT5_WEBGL : Int = 36069; static inline var COLOR_ATTACHMENT6_WEBGL : Int = 36070; static inline var COLOR_ATTACHMENT7_WEBGL : Int = 36071; static inline var COLOR_ATTACHMENT8_WEBGL : Int = 36072; static inline var COLOR_ATTACHMENT9_WEBGL : Int = 36073; static inline var COLOR_ATTACHMENT10_WEBGL : Int = 36074; static inline var COLOR_ATTACHMENT11_WEBGL : Int = 36075; static inline var COLOR_ATTACHMENT12_WEBGL : Int = 36076; static inline var COLOR_ATTACHMENT13_WEBGL : Int = 36077; static inline var COLOR_ATTACHMENT14_WEBGL : Int = 36078; static inline var COLOR_ATTACHMENT15_WEBGL : Int = 36079; /** A `GLenum` returning a draw buffer. **/ static inline var DRAW_BUFFER0_WEBGL : Int = 34853; static inline var DRAW_BUFFER1_WEBGL : Int = 34854; static inline var DRAW_BUFFER2_WEBGL : Int = 34855; static inline var DRAW_BUFFER3_WEBGL : Int = 34856; static inline var DRAW_BUFFER4_WEBGL : Int = 34857; static inline var DRAW_BUFFER5_WEBGL : Int = 34858; static inline var DRAW_BUFFER6_WEBGL : Int = 34859; static inline var DRAW_BUFFER7_WEBGL : Int = 34860; static inline var DRAW_BUFFER8_WEBGL : Int = 34861; static inline var DRAW_BUFFER9_WEBGL : Int = 34862; static inline var DRAW_BUFFER10_WEBGL : Int = 34863; static inline var DRAW_BUFFER11_WEBGL : Int = 34864; static inline var DRAW_BUFFER12_WEBGL : Int = 34865; static inline var DRAW_BUFFER13_WEBGL : Int = 34866; static inline var DRAW_BUFFER14_WEBGL : Int = 34867; static inline var DRAW_BUFFER15_WEBGL : Int = 34868; /** A `GLint` indicating the maximum number of framebuffer color attachment points. **/ static inline var MAX_COLOR_ATTACHMENTS_WEBGL : Int = 36063; /** A `GLint` indicating the maximum number of draw buffers. **/ static inline var MAX_DRAW_BUFFERS_WEBGL : Int = 34852; /** Defines the draw buffers to which all fragment colors are written. (When using `WebGL2RenderingContext`, this method is available as `WebGL2RenderingContext.drawBuffers()` by default). **/ function drawBuffersWEBGL( buffers : Array ) : Void; }