package iron.object; import iron.data.SceneFormat; class Constraint { var raw: TConstraint; var target: Transform = null; public function new(constr: TConstraint) { raw = constr; } public function apply(transform: Transform) { if (target == null && raw.target != null) target = Scene.active.getChild(raw.target).transform; if (raw.type == "COPY_LOCATION") { if (raw.use_x) { transform.world._30 = target.loc.x; if (raw.use_offset) transform.world._30 += transform.loc.x; } if (raw.use_y) { transform.world._31 = target.loc.y; if (raw.use_offset) transform.world._31 += transform.loc.y; } if (raw.use_z) { transform.world._32 = target.loc.z; if (raw.use_offset) transform.world._32 += transform.loc.z; } } } }