/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\PannerNode.webidl. Do not edit! package js.html.audio; /** A `PannerNode` always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two audio channels! Documentation [PannerNode](https://developer.mozilla.org/en-US/docs/Web/API/PannerNode) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/PannerNode$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("PannerNode") extern class PannerNode extends AudioNode { /** An enumerated value determining which spatialisation algorithm to use to position the audio in 3D space. **/ var panningModel : PanningModelType; /** Represents the horizontal position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0. **/ var positionX(default,null) : AudioParam; /** Represents the vertical position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0. **/ var positionY(default,null) : AudioParam; /** Represents the longitudinal (back and forth) position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0. **/ var positionZ(default,null) : AudioParam; /** Represents the horizontal position of the audio source's vector in a right-hand cartesian coordinate sytem. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 1. **/ var orientationX(default,null) : AudioParam; /** Represents the vertical position of the audio source's vector in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0. **/ var orientationY(default,null) : AudioParam; /** Represents the longitudinal (back and forth) position of the audio source's vector in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0. **/ var orientationZ(default,null) : AudioParam; /** An enumerated value determining which algorithm to use to reduce the volume of the audio source as it moves away from the listener. **/ var distanceModel : DistanceModelType; /** A double value representing the reference distance for reducing volume as the audio source moves further from the listener. **/ var refDistance : Float; /** A double value representing the maximum distance between the audio source and the listener, after which the volume is not reduced any further. **/ var maxDistance : Float; /** A double value describing how quickly the volume is reduced as the source moves away from the listener. This value is used by all distance models. **/ var rolloffFactor : Float; /** Is a double value describing the angle, in degrees, of a cone inside of which there will be no volume reduction. **/ var coneInnerAngle : Float; /** A double value describing the angle, in degrees, of a cone outside of which the volume will be reduced by a constant value, defined by the `coneOuterGain` attribute. **/ var coneOuterAngle : Float; /** A double value describing the amount of volume reduction outside the cone defined by the `coneOuterAngle` attribute. Its default value is `0`, meaning that no sound can be heard. **/ var coneOuterGain : Float; /** @throws DOMError */ function new( context : BaseAudioContext, ?options : PannerOptions ) : Void; /** Defines the position of the audio source relative to the listener (represented by an `AudioListener` object stored in the `AudioContext.listener` attribute.) **/ function setPosition( x : Float, y : Float, z : Float ) : Void; /** Defines the direction the audio source is playing in. **/ function setOrientation( x : Float, y : Float, z : Float ) : Void; }