from lnx.logicnode.lnx_nodes import * class SwitchActionMultiNode(LnxLogicTreeNode): """Switch between the given actions with interpolation.""" bl_idname = 'LNSwitchActionMultiNode' bl_label = 'Switch Action Multi' lnx_version = 1 min_inputs = 8 def __init__(self): super(SwitchActionMultiNode, self).__init__() array_nodes[self.get_id_str()] = self def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'Switch') self.add_input('LnxIntSocket', 'Switch To', default_value = 1) self.add_input('LnxNodeSocketObject', 'Object') self.add_input('LnxBoolSocket', 'Restart', default_value = True) self.add_input('LnxFloatSocket', 'Time', default_value = 1.0) self.add_input('LnxIntSocket', 'Bone Group', default_value = -1) self.add_input('LnxNodeSocketAnimTree', 'Action 0') self.add_input('LnxNodeSocketAnimTree', 'Action 1') self.add_output('LnxNodeSocketAction', 'Done') self.add_output('LnxNodeSocketAnimTree', 'Result') def draw_buttons(self, context, layout): row = layout.row(align=True) op = row.operator('lnx.node_add_input', text='New', icon='PLUS', emboss=True) op.node_index = self.get_id_str() op.socket_type = 'LnxNodeSocketAnimTree' op.name_format = 'Action {0}' op.index_name_offset = -6 column = row.column(align=True) op = column.operator('lnx.node_remove_input', text='', icon='X', emboss=True) op.node_index = self.get_id_str() if len(self.inputs) == self.min_inputs: column.enabled = False