package kha.compute; import kha.graphics4.VertexData; class ShaderStorageBuffer { public var _buffer: Pointer; var data: Array; var myCount: Int; public function new(indexCount: Int, type: VertexData) {} function init(indexCount: Int, type: VertexData) {} public function delete(): Void {} public function lock(): Array { return data; } public function unlock(): Void {} public function count(): Int { return myCount; } }