package kha.math; @:structInit class FastVector2 { public inline function new(x: FastFloat = 0, y: FastFloat = 0): Void { this.x = x; this.y = y; } public static function fromVector2(v: Vector2): FastVector2 { return new FastVector2(v.x, v.y); } public var x: FastFloat; public var y: FastFloat; public var length(get, set): FastFloat; extern public inline function setFrom(v: FastVector2): Void { this.x = v.x; this.y = v.y; } inline function get_length(): FastFloat { return Math.sqrt(x * x + y * y); } inline function set_length(length: FastFloat): FastFloat { var currentLength = get_length(); if (currentLength == 0) return 0; var mul = length / currentLength; x *= mul; y *= mul; return length; } extern public inline function add(vec: FastVector2): FastVector2 { return new FastVector2(x + vec.x, y + vec.y); } extern public inline function sub(vec: FastVector2): FastVector2 { return new FastVector2(x - vec.x, y - vec.y); } extern public inline function mult(value: FastFloat): FastVector2 { return new FastVector2(x * value, y * value); } extern public inline function div(value: FastFloat): FastVector2 { return mult(1 / value); } extern public inline function dot(v: FastVector2): FastFloat { return x * v.x + y * v.y; } @:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead") extern public inline function normalize(): Void { #if haxe4 inline #end set_length(1); } extern public inline function normalized(): FastVector2 { var v = new FastVector2(x, y); #if haxe4 inline #end v.set_length(1); return v; } extern public inline function angle(v: FastVector2): FastFloat { return Math.atan2(x * v.y - y * v.x, x * v.x + y * v.y); } public function toString() { return 'FastVector2($x, $y)'; } }