import bpy from bpy.props import * class LnxTilesheetActionListItem(bpy.types.PropertyGroup): name: StringProperty( name="Name", description="A name for this item", default="Untitled") start_prop: IntProperty( name="Start", description="A name for this item", default=0) end_prop: IntProperty( name="End", description="A name for this item", default=0) loop_prop: BoolProperty( name="Loop", description="A name for this item", default=True) class LNX_UL_TilesheetActionList(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): # We could write some code to decide which icon to use here... custom_icon = 'OBJECT_DATAMODE' # Make sure your code supports all 3 layout types if self.layout_type in {'DEFAULT', 'COMPACT'}: layout.prop(item, "name", text="", emboss=False, icon=custom_icon) elif self.layout_type in {'GRID'}: layout.alignment = 'CENTER' layout.label(text="", icon = custom_icon) class LnxTilesheetActionListNewItem(bpy.types.Operator): # Add a new item to the list bl_idname = "lnx_tilesheetactionlist.new_item" bl_label = "Add a new item" def execute(self, context): wrd = bpy.data.worlds['Lnx'] trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index] trait.lnx_tilesheetactionlist.add() trait.lnx_tilesheetactionlist_index = len(trait.lnx_tilesheetactionlist) - 1 return{'FINISHED'} class LnxTilesheetActionListDeleteItem(bpy.types.Operator): """Delete the selected item from the list""" bl_idname = "lnx_tilesheetactionlist.delete_item" bl_label = "Deletes an item" @classmethod def poll(self, context): """Enable if there's something in the list""" wrd = bpy.data.worlds['Lnx'] if len(wrd.lnx_tilesheetlist) == 0: return False trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index] return len(trait.lnx_tilesheetactionlist) > 0 def execute(self, context): wrd = bpy.data.worlds['Lnx'] trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index] list = trait.lnx_tilesheetactionlist index = trait.lnx_tilesheetactionlist_index list.remove(index) if index > 0: index = index - 1 trait.lnx_tilesheetactionlist_index = index return{'FINISHED'} class LnxTilesheetActionListMoveItem(bpy.types.Operator): """Move an item in the list""" bl_idname = "lnx_tilesheetactionlist.move_item" bl_label = "Move an item in the list" bl_options = {'INTERNAL'} direction: EnumProperty( items=( ('UP', 'Up', ""), ('DOWN', 'Down', "") )) @classmethod def poll(self, context): """Enable if there's something in the list""" wrd = bpy.data.worlds['Lnx'] if len(wrd.lnx_tilesheetlist) == 0: return False trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index] return len(trait.lnx_tilesheetactionlist) > 0 def move_index(self): # Move index of an item render queue while clamping it wrd = bpy.data.worlds['Lnx'] trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index] index = trait.lnx_tilesheetactionlist_index list_length = len(trait.lnx_tilesheetactionlist) - 1 new_index = 0 if self.direction == 'UP': new_index = index - 1 elif self.direction == 'DOWN': new_index = index + 1 new_index = max(0, min(new_index, list_length)) trait.lnx_tilesheetactionlist.move(index, new_index) trait.lnx_tilesheetactionlist_index = new_index def execute(self, context): wrd = bpy.data.worlds['Lnx'] trait = wrd.lnx_tilesheetlist[wrd.lnx_tilesheetlist_index] list = trait.lnx_tilesheetactionlist index = trait.lnx_tilesheetactionlist_index if self.direction == 'DOWN': neighbor = index + 1 self.move_index() elif self.direction == 'UP': neighbor = index - 1 self.move_index() else: return{'CANCELLED'} return{'FINISHED'} class LnxTilesheetListItem(bpy.types.PropertyGroup): name: StringProperty( name="Name", description="A name for this item", default="Untitled") tilesx_prop: IntProperty( name="Tiles X", description="A name for this item", default=0) tilesy_prop: IntProperty( name="Tiles Y", description="A name for this item", default=0) framerate_prop: FloatProperty( name="Frame Rate", description="A name for this item", default=4.0) lnx_tilesheetactionlist: CollectionProperty(type=LnxTilesheetActionListItem) lnx_tilesheetactionlist_index: IntProperty(name="Index for lnx_tilesheetactionlist", default=0) class LNX_UL_TilesheetList(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): # We could write some code to decide which icon to use here... custom_icon = 'OBJECT_DATAMODE' # Make sure your code supports all 3 layout types if self.layout_type in {'DEFAULT', 'COMPACT'}: layout.prop(item, "name", text="", emboss=False, icon=custom_icon) elif self.layout_type in {'GRID'}: layout.alignment = 'CENTER' layout.label(text="", icon=custom_icon) class LnxTilesheetListNewItem(bpy.types.Operator): """Add a new item to the list""" bl_idname = "lnx_tilesheetlist.new_item" bl_label = "Add a new item" def execute(self, context): wrd = bpy.data.worlds['Lnx'] wrd.lnx_tilesheetlist.add() wrd.lnx_tilesheetlist_index = len(wrd.lnx_tilesheetlist) - 1 return{'FINISHED'} class LnxTilesheetListDeleteItem(bpy.types.Operator): """Delete the selected item from the list""" bl_idname = "lnx_tilesheetlist.delete_item" bl_label = "Deletes an item" @classmethod def poll(self, context): """ Enable if there's something in the list """ wrd = bpy.data.worlds['Lnx'] return len(wrd.lnx_tilesheetlist) > 0 def execute(self, context): wrd = bpy.data.worlds['Lnx'] list = wrd.lnx_tilesheetlist index = wrd.lnx_tilesheetlist_index list.remove(index) if index > 0: index = index - 1 wrd.lnx_tilesheetlist_index = index return{'FINISHED'} class LnxTilesheetListMoveItem(bpy.types.Operator): """Move an item in the list""" bl_idname = "lnx_tilesheetlist.move_item" bl_label = "Move an item in the list" bl_options = {'INTERNAL'} direction: EnumProperty( items=( ('UP', 'Up', ""), ('DOWN', 'Down', "") )) @classmethod def poll(self, context): """ Enable if there's something in the list. """ wrd = bpy.data.worlds['Lnx'] return len(wrd.lnx_tilesheetlist) > 0 def move_index(self): # Move index of an item render queue while clamping it wrd = bpy.data.worlds['Lnx'] index = wrd.lnx_tilesheetlist_index list_length = len(wrd.lnx_tilesheetlist) - 1 new_index = 0 if self.direction == 'UP': new_index = index - 1 elif self.direction == 'DOWN': new_index = index + 1 new_index = max(0, min(new_index, list_length)) wrd.lnx_tilesheetlist.move(index, new_index) wrd.lnx_tilesheetlist_index = new_index def execute(self, context): wrd = bpy.data.worlds['Lnx'] list = wrd.lnx_tilesheetlist index = wrd.lnx_tilesheetlist_index if self.direction == 'DOWN': neighbor = index + 1 self.move_index() elif self.direction == 'UP': neighbor = index - 1 self.move_index() else: return{'CANCELLED'} return{'FINISHED'} __REG_CLASSES = ( LnxTilesheetActionListItem, LNX_UL_TilesheetActionList, LnxTilesheetActionListNewItem, LnxTilesheetActionListDeleteItem, LnxTilesheetActionListMoveItem, LnxTilesheetListItem, LNX_UL_TilesheetList, LnxTilesheetListNewItem, LnxTilesheetListDeleteItem, LnxTilesheetListMoveItem, ) __reg_classes, unregister = bpy.utils.register_classes_factory(__REG_CLASSES) def register(): __reg_classes() bpy.types.World.lnx_tilesheetlist = CollectionProperty(type=LnxTilesheetListItem) bpy.types.World.lnx_tilesheetlist_index = IntProperty(name="Index for lnx_tilesheetlist", default=0)