package kha.vr; import kha.math.FastMatrix4; class VrInterface { public static var instance: VrInterface; // Returns the current sensor state public function GetSensorState(): SensorState { return null; } // Returns the predicted sensor state at the specified time public function GetPredictedSensorState(time: Float): SensorState { return null; } // Sends a black image to the warp swap thread public function WarpSwapBlack(): Void {} // Sends the Oculus loading symbol to the warp swap thread public function WarpSwapLoadingIcon(): Void {} // Sends the set of images to the warp swap thread public function WarpSwap(parms: TimeWarpParms): Void {} // Return true if VR displays are presenting public function IsPresenting(): Bool { return false; } // Return true if any VR devices connected to the computer are available public function IsVrEnabled(): Bool { return false; } // This returns the time that the TimeWarp thread uses // Since it is created from the library's vsync counting code, we should use this public function GetTimeInSeconds(): Float { return 0.0; } // Returns projection to be used for the left or right eye’s rendering public function GetProjectionMatrix(eye: Int): FastMatrix4 { return null; } // Returns view transformation to be used for the left or right eye’s rendering public function GetViewMatrix(eye: Int): FastMatrix4 { return null; } // Browsers will only allow to enter WebVR if requestPresent is called in response to user interaction. public function onVRRequestPresent(): Void {} // Exit WebVR public function onVRExitPresent(): Void {} // Reset position and orientation public function onResetPose(): Void {} function new() {} }