/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is automatically generated. Do not edit! package js.html.webgl; import js.html.webgl.extension.*; enum abstract Extension(String) from String to String { var ANGLE_instanced_arrays: Extension = 'ANGLE_instanced_arrays'; var EXT_blend_minmax: Extension = 'EXT_blend_minmax'; var EXT_color_buffer_float: Extension = 'EXT_color_buffer_float'; var EXT_color_buffer_half_float: Extension = 'EXT_color_buffer_half_float'; var EXT_disjoint_timer_query: Extension = 'EXT_disjoint_timer_query'; var EXT_frag_depth: Extension = 'EXT_frag_depth'; var EXT_sRGB: Extension = 'EXT_sRGB'; var EXT_shader_texture_lod: Extension = 'EXT_shader_texture_lod'; var EXT_texture_filter_anisotropic: Extension = 'EXT_texture_filter_anisotropic'; var OES_element_index_uint: Extension = 'OES_element_index_uint'; var OES_standard_derivatives: Extension = 'OES_standard_derivatives'; var OES_texture_float: Extension = 'OES_texture_float'; var OES_texture_float_linear: Extension = 'OES_texture_float_linear'; var OES_texture_half_float: Extension = 'OES_texture_half_float'; var OES_texture_half_float_linear: Extension = 'OES_texture_half_float_linear'; var OES_vertex_array_object: Extension = 'OES_vertex_array_object'; var WEBGL_color_buffer_float: Extension = 'WEBGL_color_buffer_float'; var WEBGL_compressed_texture_astc: Extension = 'WEBGL_compressed_texture_astc'; var WEBGL_compressed_texture_atc: Extension = 'WEBGL_compressed_texture_atc'; var WEBGL_compressed_texture_etc: Extension = 'WEBGL_compressed_texture_etc'; var WEBGL_compressed_texture_etc1: Extension = 'WEBGL_compressed_texture_etc1'; var WEBGL_compressed_texture_pvrtc: Extension = 'WEBGL_compressed_texture_pvrtc'; var WEBGL_compressed_texture_s3tc: Extension = 'WEBGL_compressed_texture_s3tc'; var WEBGL_compressed_texture_s3tc_srgb: Extension = 'WEBGL_compressed_texture_s3tc_srgb'; var WEBGL_debug_renderer_info: Extension = 'WEBGL_debug_renderer_info'; var WEBGL_debug_shaders: Extension = 'WEBGL_debug_shaders'; var WEBGL_depth_texture: Extension = 'WEBGL_depth_texture'; var WEBGL_draw_buffers: Extension = 'WEBGL_draw_buffers'; var WEBGL_lose_context: Extension = 'WEBGL_lose_context'; }