package iron.culling; class BVHNode { public var minX: Float = 0; public var minY: Float = 0; public var minZ: Float = 0; public var maxX: Float = 0; public var maxY: Float = 0; public var maxZ: Float = 0; public var centerX: Float = 0; public var centerY: Float = 0; public var centerZ: Float = 0; public var isLeaf: Bool = false; public var leftChild: Int = -1; public var rightChild: Int = -1; public var firstObject: Int = 0; public var objectCount: Int = 0; public function new() {} }