package leenkx.logicnode; import iron.object.LightObject; class SetLightShadowNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var light: LightObject = inputs[1].get(); var shadow: Bool = inputs[2].get(); if (light == null) return; light.data.raw.cast_shadow = shadow; runOutput(0); } }