/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit! package js.html.webgl.extension; /** The `WEBGL_compressed_texture_etc` extension is part of the WebGL API and exposes 10 ETC/EAC compressed texture formats. Documentation [WEBGL_compressed_texture_etc](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("WEBGL_compressed_texture_etc") extern class WEBGLCompressedTextureEtc { /** One-channel (red) unsigned format compression. **/ static inline var COMPRESSED_R11_EAC : Int = 37488; /** One-channel (red) signed format compression. **/ static inline var COMPRESSED_SIGNED_R11_EAC : Int = 37489; /** Two-channel (red and green) unsigned format compression. **/ static inline var COMPRESSED_RG11_EAC : Int = 37490; /** Two-channel (red and green) signed format compression. **/ static inline var COMPRESSED_SIGNED_RG11_EAC : Int = 37491; /** Compresses RGB8 data with no alpha channel. **/ static inline var COMPRESSED_RGB8_ETC2 : Int = 37492; /** Compresses sRGB8 data with no alpha channel. **/ static inline var COMPRESSED_SRGB8_ETC2 : Int = 37493; /** Similar to `RGB8_ETC`, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent. **/ static inline var COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Int = 37494; /** Similar to `SRGB8_ETC`, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent. **/ static inline var COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Int = 37495; /** Compresses RGBA8 data. The RGB part is encoded the same as `RGB_ETC2`, but the alpha part is encoded separately. **/ static inline var COMPRESSED_RGBA8_ETC2_EAC : Int = 37496; /** Compresses sRGBA8 data. The sRGB part is encoded the same as `SRGB_ETC2`, but the alpha part is encoded separately. **/ static inline var COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : Int = 37497; }