/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit! package js.html.webgl.extension; /** The `WEBGL_compressed_texture_pvrtc` extension is part of the WebGL API and exposes four PVRTC compressed texture formats. Documentation [WEBGL_compressed_texture_pvrtc](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_pvrtc) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_pvrtc$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("WEBGL_compressed_texture_pvrtc") extern class WEBGLCompressedTexturePvrtc { /** RGB compression in 4-bit mode. One block for each 4×4 pixels. **/ static inline var COMPRESSED_RGB_PVRTC_4BPPV1_IMG : Int = 35840; /** RGB compression in 2-bit mode. One block for each 8×4 pixels. **/ static inline var COMPRESSED_RGB_PVRTC_2BPPV1_IMG : Int = 35841; /** RGBA compression in 4-bit mode. One block for each 4×4 pixels. **/ static inline var COMPRESSED_RGBA_PVRTC_4BPPV1_IMG : Int = 35842; /** RGBA compression in 2-bit mode. One block for each 8×4 pixels. **/ static inline var COMPRESSED_RGBA_PVRTC_2BPPV1_IMG : Int = 35843; }