/* * Copyright (C)2005-2019 Haxe Foundation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ // This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit! package js.html.webgl.extension; /** The `WEBGL_compressed_texture_s3tc` extension is part of the WebGL API and exposes four S3TC compressed texture formats. Documentation [WEBGL_compressed_texture_s3tc](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_s3tc) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_s3tc$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). @see **/ @:native("WEBGL_compressed_texture_s3tc") extern class WEBGLCompressedTextureS3tc { /** A DXT1-compressed image in an RGB image format. **/ static inline var COMPRESSED_RGB_S3TC_DXT1_EXT : Int = 33776; /** A DXT1-compressed image in an RGB image format with a simple on/off alpha value. **/ static inline var COMPRESSED_RGBA_S3TC_DXT1_EXT : Int = 33777; /** A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression. **/ static inline var COMPRESSED_RGBA_S3TC_DXT3_EXT : Int = 33778; /** A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done. **/ static inline var COMPRESSED_RGBA_S3TC_DXT5_EXT : Int = 33779; }