from lnx.logicnode.lnx_nodes import *

class TouchInRegionNode(LnxLogicTreeNode):
    """Detect touch in specific region.

    @input Center X/Y: The position of the center in pixels.
    @input Width: Width of the region in pixels.
    @input Height: Height of the region in pixels.
    @input Angle: Rotation angle in radians. Rotation is clockwise.

    @output On Enter: Activated after the cursor enters the region.
    @output On Exit: Activated after the cursor exits the region.
    @output Is Inside: True if inside the region. False otherwise.
    """
    bl_idname = 'LNTouchInRegionNode'
    bl_label = 'Touch In Region'
    lnx_section = 'surface'
    lnx_version = 1

    property0: HaxeEnumProperty(
        'property0',
        items = [('rectangle', 'Rectangle', 'Rectangular region'),
                 ('ellipse', 'Ellipse', 'Elliptical or Circular region')],
        name='', default='rectangle')

    def lnx_init(self, context):
        self.add_input('LnxFloatSocket', 'Center X')
        self.add_input('LnxFloatSocket', 'Center Y')
        self.add_input('LnxFloatSocket', 'Width')
        self.add_input('LnxFloatSocket', 'Height')
        self.add_input('LnxFloatSocket', 'Angle')
        self.add_output('LnxNodeSocketAction', 'On Enter')
        self.add_output('LnxNodeSocketAction', 'On Exit')
        self.add_output('LnxBoolSocket', 'Is Inside')

    def draw_buttons(self, context, layout):
        layout.prop(self, 'property0')