package leenkx.logicnode; class CameraSetNode extends LogicNode { public var property0: String; public function new(tree:LogicTree) { super(tree); } override function run(from:Int) { switch (property0) { case 'F-stop': leenkx.renderpath.Postprocess.camera_uniforms[0] = inputs[1].get();//Camera: F-Number case 'Shutter Time': leenkx.renderpath.Postprocess.camera_uniforms[1] = inputs[1].get();//Camera: Shutter time case 'ISO': leenkx.renderpath.Postprocess.camera_uniforms[2] = inputs[1].get();//Camera: ISO case 'Exposure Compensation': leenkx.renderpath.Postprocess.camera_uniforms[3] = inputs[1].get();//Camera: Exposure Compensation case 'Fisheye Distortion': leenkx.renderpath.Postprocess.camera_uniforms[4] = inputs[1].get();//Fisheye Distortion case 'Auto Focus': leenkx.renderpath.Postprocess.camera_uniforms[5] = inputs[1].get();//DoF AutoFocus ยงยง If true, it ignores the DoF Distance setting case 'DoF Distance': leenkx.renderpath.Postprocess.camera_uniforms[6] = inputs[1].get();//DoF Distance case 'DoF Length': leenkx.renderpath.Postprocess.camera_uniforms[7] = inputs[1].get();//DoF Focal Length mm case 'DoF F-Stop': leenkx.renderpath.Postprocess.camera_uniforms[8] = inputs[1].get();//DoF F-Stop case 'Tonemapping': leenkx.renderpath.Postprocess.camera_uniforms[9] = inputs[1].get();//Tonemapping Method case 'Distort': leenkx.renderpath.Postprocess.camera_uniforms[10] = inputs[1].get();//Distort case 'Film Grain': leenkx.renderpath.Postprocess.camera_uniforms[11] = inputs[1].get();//Film Grain case 'Sharpen': leenkx.renderpath.Postprocess.camera_uniforms[12] = inputs[1].get();//Sharpen case 'Vignette': leenkx.renderpath.Postprocess.camera_uniforms[13] = inputs[1].get();//Vignette case 'Exposure': leenkx.renderpath.Postprocess.exposure_uniforms[0] = inputs[1].get();//Exposure default: null; } runOutput(0); } }