import bpy from lnx.logicnode.lnx_nodes import * class ScriptNode(LnxLogicTreeNode): """Executes the given script.""" bl_idname = 'LNScriptNode' bl_label = 'Script' lnx_section = 'haxe' lnx_version = 1 @property def property0(self): return bpy.data.texts[self.property0_].as_string() if self.property0_ in bpy.data.texts else '' property0_: HaxeStringProperty('property0', name='Text', default='') def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'In') self.add_input('LnxNodeSocketArray', 'Array') self.add_output('LnxNodeSocketAction', 'Out') self.add_output('LnxDynamicSocket', 'Result') def draw_buttons(self, context, layout): layout.prop_search(self, 'property0_', bpy.data, 'texts', icon='NONE', text='')