from lnx.logicnode.lnx_nodes import * class RaycastRayNode(LnxLogicTreeNode): """Cast a Ray (Origin and direction) to return the name, location and distance of the closest object in the object arrays @input Obj Array: Objects to detect. @input Origin: ray origin. @input Direction: ray direction. @output True: if an object is detected. @output False: if none object is detected. @output Object: close object detected. @output Location: the position where the ray comes in contact with the ray. @output Distance: distance from origin to location. """ bl_idname = 'LNRaycastRayNode' bl_label = 'Raycast Ray' lnx_section = 'props' lnx_version = 1 def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'In') self.add_input('LnxNodeSocketArray', 'Obj Array') self.add_input('LnxVectorSocket', 'Origin') self.add_input('LnxVectorSocket', 'Direction') self.add_output('LnxNodeSocketAction', 'Out') self.add_output('LnxNodeSocketAction', 'True') self.add_output('LnxNodeSocketAction', 'False') self.add_output('LnxNodeSocketObject', 'Object') self.add_output('LnxVectorSocket', 'Location') self.add_output('LnxFloatSocket', 'Distance')