from lnx.logicnode.lnx_nodes import * class SpawnObjectNode(LnxLogicTreeNode): """Spawns the given object if present in the current active scene. The spawned object has the same name of its instance, but they are treated as different objects.""" bl_idname = 'LNSpawnObjectNode' bl_label = 'Spawn Object' lnx_version = 1 def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'In') self.add_input('LnxNodeSocketObject', 'Object') self.add_input('LnxDynamicSocket', 'Transform') self.add_input('LnxBoolSocket', 'Children', default_value=True) self.add_output('LnxNodeSocketAction', 'Out') self.add_output('LnxNodeSocketObject', 'Object')